Role
Interaction Designer
Timeline
01/2019– 4/2019
Type
Mobile app
Team
3 total
Book-It is a mobile application that aims to help people find their next book to read through personal recommendations.
For this case study, I go through an overview of my design process. design through design thinking and an iterative product design process.
I was responsible for the interaction design and project management.
Sometimes finding the next book to read can be a difficult or frustrating experience. The motivation for this project was to find a way to provide more personalized book recommendations to people so the challenge of finding something new to read can be solved. Knowing the reviewer’s personality and interests offer more context and more trustworthy opinions on a book for a personalized experience.
By knowing each user's personality and interests, it can offer more context and increase trust for a recommendation. Ultimately it can help people to read more or improve overall enjoyment when attempting to read new books.
The goal of these questions was to make sure we were gathering accurate information and were solving the actual problem.
Design Focused
Research Focused
After outlining the preliminary questions, it came down to selecting a research methodology. The methods selected and ordered were: preliminary interviews, comparative analysis, surveys, interviews & affinity mapping.
The reason for conducting these preliminary interviews was to level-set our bias and gauge interest in the problem area.
The goal of this UX research method is to gain a better understanding of the well-designed processes, discover missing features of currently operational systems for reviewing books, and learn how to be a disrupter in this area.
Used surveys a supplementary tool to further gain insights and also to recruit users for future tests and interviews
The primary use of the interview was to get to know our target users and their reading habits. From the interview, we were able to pull out a lot of information in a short amount of time.
As a way of understanding a large amount of information and to uncover patterns, affinity mapping was shown to be most effective.
Now that the research and requirements gathering is complete, it was time to focus on iterating on designs.
Based on the problem statement and the user requirements, It made sense to start sketching ideas out.
Using a brainstorming technique called Crazy 8 – where you sketch out 8 ideas in 8 minutes, I diverged and converged with the rest of my team to solidify all ideas into a single one.
For better organization, determining flows and functionality I created a basic architecture using Real-Time Board(MIRO) This led to the structuring of 5 main pages; activity feed, book browser, profile, book view, and reading lists.
With the information architecture defined and sketches of the designs complete, the team and I focused on creating a low-fidelity prototype in Figma.
This led us to create a clickable prototype with predefined tasks to test the interactions and usability of the application with 5 users.